![]() Wait for the walking man to reach the next gazebo and ring the bell, then move the panel with crumbling door frame back to the empty frame to reveal that the boy has moved to a new location. Players can then move the panel with the red-shirt boy over this panel to align the doorways, allowing him to enter the door. This will reveal a door with the blue fruit symbol in the back. Zoom out from the photograph and zoom into the picture in the lower right of the panel where a man sits on a box with his cane. In the panel with the photographs in Chapter 4 of Gorogoa, zoom into the picture to the right to follow the red-shirt boy, allowing him to move to the newly-created door. Zoom into the arches in the back to reveal a crumbling doorway. As the man walks and causes the castle wall to scroll, the gears will turn, allowing players to zoom into the image of the bell-ringing man when it’s on the left side of the gear. ![]() Move the panel with the gears to the top right corner, the panel with castle wall to the bottom right, and the panel with the bell-ringing man to the bottom left to put the pieces of the scene together. The sun at the top of this panel will align with the gear at the bottom of the gear panel. Zoom in until the castle wall in the back fills the frame. Back in the studying man’s panel, zoom into the bookshelf behind him and select the book with the bell on the spine. An old man with a cane will begin walking to the right, ringing the bell at each gazebo he reaches. Clicking the circular design on the handle will reveal another area that players can reach by panning up. In the panel with the yellow-shirt man, zoom into the bell that he has revealed on the table in Gorogoa. Zoom back into these images so all four are centered in the panel. Zoom back out from the towers to reveal a different image of the monk, then zoom out again to reveal a framed photo of a golden gear with four images on it. The player can then move the tower panel away to allow him to continue to the right, causing the monster to appear in the panel with the towers and changing it from day to night. The towers align with the doors in the panel with the red-shirt boy, and players can layer the towers over the doors to allow the boy to climb the stairs and progress. Zoom in to Gorogoa's towers connected by a set of stairs in the background of the monk image. Related: Gorogoa: How to Get The Red Fruit The map will change as it moves over the other panels, and the bottom right panel will reveal an image of a monk framed in a gold star. Move this panel to reveal a large map underneath. The monster will appear in the daydream before disappearing and leaving a glimpse of the town’s buildings. Move this layer to reveal the panel underneath it in which a man wearing a yellow-shirt is having the same falling daydream in front of a window. Return to the studying man’s house in the other panel and zoom in on him as he imagines the red-shirt boy falling. There’s a map drawn on a piece of paper tacked near where the red-shirt boy is standing that points to a door with the fruit symbol. ![]() But maybe you're not that type, in which case, this game is just some artsy-fartsy work of love pretty well-put-together by a guy who grew bored with his well-paying tech job, the poor idiot.Players must zoom out from the panel where the boy is standing in the doorway to reveal several black and white photographs hanging on a wall. ![]() If you're the right kind of person, this game will offer you some genuine moments of insight and amazement. Does it succeed? I'd say that if if stirred your mind and soul, it did a pretty damn fine job. It's about following an epiphany, about seeing the inter-connectedness of everything, about pushing forward when the going gets hard, and in the end, finding meaning: the last piece of the puzzle to be put together, is your very life. The nifty mechanic of advancing your character through finding connections between parts of images is used as a metaphor for advancing on our spiritual journey through life. The game aims higher than just being an audio-visual treat, though. By the last part of the game, maybe you will grow tired of hunting images for elusive details to fit together, but it's an easy fix to that: don't take it all in one sitting, even if the whole experience only takes a few hours to get through. By the last part of the game, Did you ever want to enter the world of some lovingly-crafted illustration? This game offers at least that. Did you ever want to enter the world of some lovingly-crafted illustration? This game offers at least that. ![]()
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